You need to deploy the squad a bit ahead of them, giving the enemy time to dodge. The deployment delay and lockon time are slightly too long to force a lockon on a passing by enemy squadron. A full T10 CV fighter squadron usually kills 6-7 bombers out of a full squad.Ģ.1 If the fighters catch up during a squadrons' invulnerability phase after a drop, they will delay dealing their damage until the vulnerability ends.Ģ.2 Fighters can run out of time even after they locked on, if they have to pursue too far.Ģ.3 Fighters will deal their damage to planes even while they are in their "recall" animation before returning to the carrier. That damage is usually enough to kill about 1 bomber per fighter in the squad. If an enemy plane squadron remains in that area for a given time, the fighters will lock onto that squadron, chase it down and deal a certain amount of damage per plane. In what situations they're strong, in what situations they're weak, and how WG should consider improving them.įighter planes are active in an area for one minute after a brief deployment animation. I'd like to give some perspective on the current situation of fighter planes in the game. They think that if a teammate gets destroyed by CV because they lack AA, it was their own CV's failure for not protecting them. The other side greatly overestimates them and believes that CVs covering an ally with them is just as important as striking an enemy. One side greatly underestimates their value and considers them almost useless. Across the many discussions about the power of CVs, I've seen two different extremes about the CV's fighter consumeable.
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