![]() ![]() The Shore mask gives you the full coverage of the shore surrounding all water bodies. However, if you use CLUTer to colorize it, using the built in Autolevel option should suffice. You may sometimes need to use Autolevel to see the depth as it can be quite subtle with smaller water bodies. The Depth mask gives you the depth of the water bodies. The Lakes mask gives you an exact hard mask of the water. ![]() The main output is a heightfield with the lake surface embedded into the terrain. There are multiple outputs to help you with the post-generation tasks such as colorization, surface separation, and more. You can access the hidden ports through the connect menus or by dropping a connection in the middle of the node to trigger the auto-connect menu. Even when overriding with custom masks for precipitation, the physics simulation ensures your lakes are as physically accurate as possible using Gaea's erosion engine. The Lakes node simulates rainfall on the terrain and creates physically accurate lakes. At the very least, you can setup a root folder with two folders Program and Data and point the respective paths there to avoid conflict.The documentation is being updated for version 1.3. Make sure the two paths have different roots. However, you can change this folder to any other location through the installer, or at any later time via the Preferences.Ĭhoosing either the same folder for both the program and the data folder, or making the data folder a sub-folder of the program folder will lead to failure. The Gaea central project repository and build stacks are placed in Documents\Gaea\ by default.Follow the on-screen questions to set up your default preferences. ![]() Once setup is complete, Gaea will launch.For security purposes, we recommend the C:\Program Files folder. By default, Gaea installs to C:\Program Files\QuadSpinner\Gaea but can be directed to any other folder.Depending on your installation location, you may need administrative privileges. ![]()
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